Use Cases/Low-latency systems/Gaming & Multiplayer
Gaming & Multiplayer

Session state without the Redis tax.

Leaderboards, matchmaking, and player profiles need millisecond reads and durable writes — usually solved with two systems duct-taped together.

01 — Problem

In-memory caches are fast and lossy. Durable stores are safe and slow. Most teams run both and reconcile by hand.

02 — What CortexDB does

Capabilities that map directly to the pain.

01

p99 < 1ms reads

Embedded path for hot session state.

02

Durable by default

WAL-backed writes — no "oops we lost the last 30 seconds of progress."

03

Per-player namespaces

Profile, inventory, and progression scoped without cross-tenant scans.

03 — Why CortexDB

The architectural decisions that matter here.

One system, not two

Cache and source of truth in the same engine.

Next step

Want to see this running on your data?